d//==============================================================================
// Hippikon_anim.txt
//==============================================================================

//==============================================================================
define Crossbow
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual attachments x cranquin
			}
		}
	}
}

//==============================================================================
define Crossbow2
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual attachments x cranquin2
			}
		}
	}
}

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry X Cranquinier Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Cranquinier Head Standard
				ReplaceTexture Cavalry X Cranquinier Head Standard/Cavalry X Cranquinier Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Cranquinier Head Standard
				ReplaceTexture Cavalry X Cranquinier Head Standard/Cavalry X Cranquinier Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Cranquinier Head Standard
				ReplaceTexture Cavalry X Cranquinier Head Standard/Cavalry X Cranquinier Head Iron
			}
		}
	}
}

//==============================================================================
anim Bored
{

	SetSelector
	{
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
                        ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
			ReplaceTexture Cavalry C Scout Standard/Cavalry X Cranquinier Standard
				connect RightHand Crossbow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry C Scout_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
                        ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
			ReplaceTexture Cavalry C Scout Standard/Cavalry X Cranquinier Standard
				connect RightHand Crossbow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry X Cranquinier Copper
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse Copper
				connect RightHand Crossbow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry C Scout_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry X Cranquinier Copper
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse Copper
				connect RightHand Crossbow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry X Cranquinier Bronze
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse Bronze
				connect RightHand Crossbow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry C Scout_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry X Cranquinier Bronze
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse Bronze
				connect RightHand Crossbow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry X Cranquinier Iron
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse Iron
				connect RightHand Crossbow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Cavalry C Scout_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry X Cranquinier Iron
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse Iron
				connect RightHand Crossbow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{  
			Visual Cavalry C Scout_WalkA
                        ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
			ReplaceTexture Cavalry C Scout Standard/Cavalry X Cranquinier Standard
			connect RightHand Crossbow hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true	
			tag FootstepRight 0.00 true	
			tag FootstepLeft 0.95 true	
			tag FootstepRight 0.55 true 
			}
		}
		set hotspot
		{
			version
			{
			Visual Cavalry C Scout_WalkA
			ReplaceTexture Cavalry C Scout Standard/Cavalry X Cranquinier Copper
			ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse Copper
			connect RightHand Crossbow hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true	
			tag FootstepRight 0.00 true	
			tag FootstepLeft 0.95 true	
			tag FootstepRight 0.55 true
			}
		}
		set hotspot
		{
			version
			{
			Visual Cavalry C Scout_WalkA
			ReplaceTexture Cavalry C Scout Standard/Cavalry X Cranquinier Bronze
			ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse Bronze
			connect RightHand Crossbow hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true	
			tag FootstepRight 0.00 true	
			tag FootstepLeft 0.95 true	
			tag FootstepRight 0.55 true
			}
		}
		set hotspot
		{
			version
			{
			Visual Cavalry C Scout_WalkA
			ReplaceTexture Cavalry C Scout Standard/Cavalry X Cranquinier Iron
			ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse Iron
			connect RightHand Crossbow hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true	
			tag FootstepRight 0.00 true	
			tag FootstepLeft 0.95 true	
			tag FootstepRight 0.55 true
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_DeathA
                        ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
			ReplaceTexture Cavalry C Scout Standard/Cavalry X Cranquinier Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand Crossbow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry X Cranquinier Copper
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse Copper
				connect RightHand Crossbow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry X Cranquinier Bronze
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse Bronze
				connect RightHand Crossbow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry X Cranquinier Iron
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse Iron
				connect RightHand Crossbow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_IdleA
                        ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
			ReplaceTexture Cavalry C Scout Standard/Cavalry X Cranquinier Standard
				connect RightHand Crossbow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_IdleA
				ReplaceTexture Cavalry C Scout Standard/Cavalry X Cranquinier Copper
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse Copper
				connect RightHand Crossbow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_IdleA
				ReplaceTexture Cavalry C Scout Standard/Cavalry X Cranquinier Bronze
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse Bronze
				connect RightHand Crossbow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_IdleA
				ReplaceTexture Cavalry C Scout Standard/Cavalry X Cranquinier Iron
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse Iron
				connect RightHand Crossbow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual cavalry x cranquinier_AttackA
                        ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
			ReplaceTexture Cavalry C Scout Standard/Cavalry X Cranquinier Standard
			ReplaceTexture archer c crossbowman/Cavalry X Cranquinier Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.85 true	
				tag GenericSound 0.85 true	
               			tag SpecificSoundSet 0.85 true CrossbowFire checkVisible 
               			tag SpecificSoundSet 0.85 true Arrow checkVisible 
//-- end auto generated section
				connect Attachpoint Crossbow2 hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
length 1.5
			}
		}
		set hotspot
		{
			version
			{
				Visual cavalry x cranquinier_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.85 true	
				tag GenericSound 0.85 true	
               			tag SpecificSoundSet 0.85 true CrossbowFire checkVisible 
               			tag SpecificSoundSet 0.85 true Arrow checkVisible 
//-- end auto generated section
			ReplaceTexture Cavalry C Scout Standard/Cavalry X Cranquinier Copper
			ReplaceTexture archer c crossbowman/Cavalry X Cranquinier Copper
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse Copper
				connect Attachpoint Crossbow2 hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
length 1.5
			}
		}
		set hotspot
		{
			version
			{
				Visual cavalry x cranquinier_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.85 true	
				tag GenericSound 0.85 true	
               			tag SpecificSoundSet 0.85 true CrossbowFire checkVisible 
               			tag SpecificSoundSet 0.85 true Arrow checkVisible 
//-- end auto generated section
			ReplaceTexture Cavalry C Scout Standard/Cavalry X Cranquinier Bronze
			ReplaceTexture archer c crossbowman/Cavalry X Cranquinier Bronze
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse Bronze
				connect Attachpoint Crossbow2 hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
length 1.5
			}
		}
		set hotspot
		{
			version
			{
				Visual cavalry x cranquinier_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.85 true	
				tag GenericSound 0.85 true	
               			tag SpecificSoundSet 0.85 true CrossbowFire checkVisible 
               			tag SpecificSoundSet 0.85 true Arrow checkVisible 
//-- end auto generated section
			ReplaceTexture Cavalry C Scout Standard/Cavalry X Cranquinier Iron
			ReplaceTexture archer c crossbowman/Cavalry X Cranquinier Iron
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse Iron
				connect Attachpoint Crossbow2 hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
length 1.5
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_FlailA
                        ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
			ReplaceTexture Cavalry C Scout Standard/Cavalry X Cranquinier Standard
				connect RightHand Crossbow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_FlailA
				ReplaceTexture Cavalry C Scout Standard/Cavalry X Cranquinier Copper
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse Copper
				connect RightHand Crossbow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				  Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_FlailA
				ReplaceTexture Cavalry C Scout Standard/Cavalry X Cranquinier Bronze
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse Bronze
				connect RightHand Crossbow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_FlailA
				ReplaceTexture Cavalry C Scout Standard/Cavalry X Cranquinier Iron
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry X Decurion Horse Iron
				connect RightHand Crossbow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}